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Re: We should have a 'Safe zone' !!

Posted: Fri Oct 20, 2017 10:18 am
by [CM]Naso
Dear Dawn, we'll investigate this, then.

Re: We should have a 'Safe zone' !!

Posted: Fri Oct 20, 2017 5:21 pm
by Dawn
Dear Naso,

You are now my hero!

Thank you.

Re: We should have a 'Safe zone' !!

Posted: Tue Nov 07, 2017 3:36 am
by mikune
I wonder the newbie protection buff protect only newbie character or protect all of their stuff and guild territory.

Re: We should have a 'Safe zone' !!

Posted: Tue Nov 07, 2017 12:20 pm
by [CM]Naso
Hum... if this wasn't changed and isn't suffering from any bugs, it should protect everything.

Re: We should have a 'Safe zone' !!

Posted: Wed Nov 08, 2017 8:53 am
by mikune
U mean

If I create a guild build up a house. The whole guild structure will be protected

When one of my guild member go out of the newbie zone my guild is not protected anymore even i still have a newbie protection right ?

Re: We should have a 'Safe zone' !!

Posted: Thu Nov 09, 2017 5:47 am
by [CM]Naso
No, I think the protection works on a per-player basis, not a per-guild one.

Re: We should have a 'Safe zone' !!

Posted: Mon Nov 13, 2017 4:09 am
by mikune
Then if i follow the game tutorial at the beginning
it forced me to create guild , deploy a tree and build up stuff and territory

after that everything i crafted are belonged to my Guild

That mean everything is not under "Newbie protection" ???

Everything belong to Guild can be destroy even i'm not leaving the novice zone right ??

Then if the protection protect only my stuff -
If my guild stuff (tree and wall) are destroyed then my stuff are not protected by a tree
Then it would broken down by itself when i'm not logged-in


At this point i don't know what is the benefit of the newbie protection now
The guild stuff can be back after i re-deploy a tree and repair them.
but the player stuff are gone forever.